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The Lord of the Rings: The Card Game (also called LOTR The Living Card Game or LOTR LCG) is a collectible card game produced by Fantasy Flight Games, Inc. It was released on April 20, 2011, and is based on Peter Jackson's The Lord of the Rings films and J.R.R. Tolkien's novels.

Its artwork is by various independent artists.

Reception

The Lord of the Rings LCG has received moderately good ratings. It is rated 7.7 on Board Game Geeks, 70-75 on Metacritic, and 85 out of 100 on Zatu Games review. It has received several nominations at the Golden Geek Awards for the best card game, thematic board game, board game artwork/presentation, and two-player board game categories.

The Core game cost $39.95 on FFG's website, and is cheaper through third-party sellers.

As of 2022 there will be a re-release of the Core Set (Known as LOTR: The Card Game Revised Edition) that will have enough player cards for up to 4 players, two new adventure scenarios for The Shadow of Mirkwood Cycle, and boon cards similar to those found in the Saga Expansions.

Canon characters

Player Hero/Ally Cards

Enemy Cards

New characters (Non-canon)

Player Hero Cards

Ally Cards

Objective-Ally Cards

Enemy Cards

Locations in Middle-earth

The game features many locations throughout middle earth and a few out in the oceans and islands off-shore from Middle Earth.

Expansions

Khazad-dum-Deluxe Expansion

Heirs of Numenor-Deluxe Expansion  

The Voice of Isengard-Deluxe Expansion

The Lost Realm-Deluxe Expansion  

The Sands of Harad-Deluxe Expansion        

The Grey Havens-Deluxe Expansion        

The Wilds of Rhovanion-Deluxe Expansion       

A Shadow in the East-Deluxe Expansion

The Hobbit: On the Doorstep-Saga Expansion

The Hobbit: Over Hill and Under Hill-Saga Expansion

The Black Riders-Saga Expansion

The Road Darkens-Saga Expansion

The Treason of Saruman-Saga Expansion

The Land of Shadow-Saga Expansion

The Flame of the West-Saga Expansion

The Mountain of Fire-Saga Expansion

Cycles

The Hunt for Gollum-Shadows of Mirkwood *Core Set

Conflict at the Carrock-Shadows of Mirkwood *Core Set

A Journey to Rhosgobel-Shadows of Mirkwood *Core Set

The Hills of Emyn Muil-Shadows of Mirkwood *Core Set

The Dead Marshes-Shadows of Mirkwood *Core Set

Return to Mirkwood-Shadows of Mirkwood *Core Set

The Redhorn Gate-Dwarrowdelf *Khazad-dum

Road to Rivendell-Dwarrowdelf *Khazad-dum

The Watcher in the Water- Dwarrowdelf *Khazad-dum

The Long Dark-Dwarrowdelf *Khazad-dum

Foundations of Stone-Dwarrowdelf *Khazad-dum

Shadow and Flame-Dwarrowdelf *Khazad-dum

The Steward's Fear-Against the Shadow *Heirs of Numenor

The Druadan Forest-Against the Shadow *Heirs of Numenor

Encounter at Amon Din-Against the Shadow *Heirs of Numenor

Assault on Osgiliath-Against the Shadow *Heirs of Numenor

The Blood of Gondor-Against the Shadow *Heirs of Numenor

The Morgul Vale-Against the Shadow *Heirs of Numenor

The Dunland Trap-The Ring-maker *The Voice of Isengard

The Three Trials The Ring-maker *The Voice of Isengard

Trouble in Tharbad-The Ring-maker *The Voice of Isengard

The Nin-in-Eilph-The Ring-maker *The Voice of Isengard

Celebrimbor's Secret-The Ring-maker *The Voice of Isengard

The Antlered Crown-The Ring-maker *The Voice of Isengard

The Wastes of Eriador-Angmar Awakened *The Lost Realm

Escape from Mount Gram-Angmar Awakened *The Lost Realm

Across the Ettenmoors-Angmar Awakened *The Lost Realm

The Treachery of Rhudaur-Angmar Awakened *The Lost Realm

The Battle of Carn Dûm-Angmar Awakened *The Lost Realm

The Dread Realm-Angmar Awakened *The Lost Realm

Flight of the Stormcaller-Dream Chaser *The Grey Havens

The Thing in the Depths-Dream Chaser *The Grey Havens

Temple of the Deceived-Dream Chaser *The Grey Havens

The Drowned Ruins-Dream Chaser *The Grey Havens

A Storm on Cobas Haven-Dream Chaser *The Grey Havens

The City of Corsairs-Dream Chaser *The Grey Havens

The Mûmakil-Haradrim *The Sands of Harad

Race Across Harad-Haradrim *The Sands of Harad

Beneath the Sands-Haradrim *The Sands of Harad

The Black Serpent-Haradrim *The Sands of Harad

The Dungeons of Cirith Gurat-Haradrim *The Sands of Harad

The Crossings of Poros-Haradrim *The Sands of Harad

The Withered Heath-Ered Mithrin *The Wilds of Rhovanion

Roam Across Rhovanion-Ered Mithrin *The Wilds of Rhovanion

Fire in the Night-Ered Mithrin *The Wilds of Rhovanion

The Ghost of Framsburg-Ered Mithrin *The Wilds of Rhovanion

Mount Gundabad-Ered Mithrin *The Wilds of Rhovanion

The Fate of Wilderland-Ered Mithrin *The Wilds of Rhovanion

Wrath and Ruin-Vengeance of Mordor *A Shadow in the East

The City of Ulfast-Vengeance of Mordor *A Shadow in the East

Challenge of the Wainriders-Vengeance of Mordor *A Shadow in the East

Under the Ash Mountains-Vengeance of Mordor *A Shadow in the East

The Land of Sorrow-Vengeance of Mordor *A Shadow in the East

The Fortress of Nurn-Vengeance of Mordor *A Shadow in the East

Nightmare Decks

Players can also buy Nightmare Decks which drastically increases the challenge of each scenario.

Standalone scenarios

GENCON

The Massing at Osgiliath

Battle of Lake-Town

The Stone of Erech

The Old Forest

Ruins of Belegost

Fellowship

Fog on the Barrow-Downs

Murder at the Prancing Pony

The Siege of Annúminas

Custom Scenario Kit

Attack on Dol Guldur

The Wizard's Quest

The Woodland Realm

The Mines of Moria

Escape from Khazad-dûm

Plot

The main storyline of the game is based during the 60 years between the events of The Hobbit and the first few chapters of The Fellowship of the Ring (After Bilbo leaves the Shire). However, there are Saga Expansions and Standalone Scenarios that allow players to play the events from the The Hobbit and The Fellowship of the Ring, The Two Towers, and The Return of the King.

Shadows of Mirkwood (The Core Set)

The players begin in Mirkwood helping Aragorn, Gandalf, Galadriel, Grimbeorn, Radagast, and Thranduil with various adventures (This first main adventure tries to tell the story of how Aragorn captured Gollum and brought him to the halls of Thranduil).

Dwarrowdelf (Khazad-dûm Expansion)

The players next delve into the abandon mine of Moria to find information on Balin's Dwarven Colony whilst fending off goblins, trolls, and even the Balrog.

Against the Shadow (Heirs of Númenor Expansion)

The players are called to help Gondor investigate a plot that could cause the downfall of Gondor; while at the same time defending Gondor from the ever growing threat of Mordor.

The Ring-Maker (The Voice of Isengard Expansion)

The players are summoned by the White Wizard Saruman to help with a series of tasks that "could" help against the threat of Sauron and also try to establish an alliance with the barbaric Men of Dunland.

Angmar Awaken (The Lost Realm Expansion)

The players have arrived in the former Kingdom of Arnor only to be assaulted by orcs, wolfs, and wraiths/wrights. It soon come to the heroes' realization that old dreaded realm of Angmar has begun to rebuild itself under the leadership of a powerful wraith.

Dream-Chaser (The Grey Havens Expansion)

The players have received a message from Círdan the Shipwright to come to the Grey Havens. Upon arrival they meet up with a Gondorian Nobleman who has been having visions of an Island (Formerly Númenor) and a temple of some importance, and wants to journey out to the sea of Belegaer to find it. However, your not the only party who looking for the mystery; as fleets of Corsairs come to sink your ships.

Haradrim (The Sands of Harad Expansion)

After the events of your journey across the sea of Belegaer, the players have ended up in the City of the Corsairs! You must find your way out of enemy territory while also braving the scorching desert climate, blood thirsty creatures, deadly Orcs, and hostile Tribes of Haradrim. However, not all of the Men of the South are friends to the servants of Sauron.

Ered Mithren (The Wilds of Rhovanion)

After a long journey northwards, the players find themselves back to where they began, however, all is not well in this land again. Under the direction of King Brand of Dale and King Dain of Erebor, you must help protect the various peoples of the Wilderland from threats of Mirkwood Forest, Fire-Drakes, and the menace of Mountain Gundabad.

Vengeance of Mordor (A Shadow in the East)

The end of the journey (Right before the events of The Fellowship of the Ring) has taken the players to the lands of Rhun to assist the friendly Dorwinions from the threats of Mordor and the corrupt men of Rhun. Will you have the strength, wisdom, and courage to face the horrors of Mordor and the mysterious lands of the east?

Additional resources

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