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The Barrow-downs, or Tyrn Gorthad, was an area of low hills located to the east of the Shire and the Old Forest, and west of the village of Bree. They were made by men in the ancient days of the Northern Kingdom, and served as resting places for the men of the north, as well as Dunedain, until evil spirits called Barrow-wights came and began to inhabit their barrows.
Before the Great Years
Tyrn Gorthad was first made and inhabited by "forefathers" of the Edain in the First Age. They fled when Eriador was invaded by Easterlings, but when they disappeared after the War of Wrath the Edain returned to the region.
By the Second Age these settlers had become numerous, and when first meeting the Númenóreans, the Barrow-downs were where the Dúnedain emigrants from Númenor first came to reside. When Elendil returned to Middle-earth around SA 3320, the Barrow-downs were incorporated into his northern kingdom of Arnor.
When Arnor was sundered into three realms in TA 861, Tyrn Gorthad became the capital of the realm of Cardolan. Once Rhudaur fell to Angmar later in TA 1409, the Dúnedain of Cardolan took refuge in Tyrn Gorthad until Cardolan too fell. After the collapse of Cardolan and the flight of the remaining Dúnedain, the area was left empty. The Witch-king unleashed apparitions known as "Barrow-wights" upon Tyrn Gorthad to haunt its great tombs of men, for two millenia. When Arthedain had claimed kingship over all of Arnor, after Cardolan's fall, some Dúnedain attempted to reclaim Cardolan, but were unsuccessful due to the terror and power of the wights.
Fleeing the Black Riders in September of TA 3018, Frodo Baggins and his three companions came and were ensnared by a wight in one of the numerous barrows. The four were separated from one another in a dense fog, and, all captured, ended up in the same barrow. Three of the Hobbits seemed under a spell, but Frodo, almost succumbing to the wight, was able to call out to Tom Bombadil, whose house was near the place of the Barrow-downs. Hearing Frodo, Tom came with haste to the barrow and dispelled the evil spirit from the tomb. He had told the hobbits earlier to pass by the barrows on the western side, but the hobbits stopped for lunch on what must have been a barrow, and promptly fell asleep in the shade on the east side. After their rescue, the hobbits each took from the spoils of the tomb a finely crafted Dúnedain knife, and continued their journey towards Bree.
Appearances in adaptations
The Barrow-downs appear in the video games The Lord of the Rings: The Fellowship of the Ring, The Rise of the Witch-king, The Lord of the Rings Online, LEGO The Hobbit, and The Lord of the Rings: War in the North.
The Rise of the Witch-king
In Electronic Arts' The Battle for Middle-earth II expansion, The Rise of the Witch-king, the Barrow-downs are a circular open map with many Wight lairs. In a skirmish, up to eight armies can play there.
The Lord of the Rings Online
In The Lord of the Rings Online: Shadows of Angmar, the Barrow-downs are split into separate regions, "North Barrows" and "South Barrows". Many wights dwell throughout. The oldest and largest of the barrows is named "Othrongroth".
|Foreign Language||Translated name|
|French||Hauts des Galgals/Coteaux des Tertres|
|Hebrew||(Barrow-downs) ארץ הכוכים
(Tyrn Gorthad) טירן גורתאד
|Portuguese||Colinas dos Túmulos (Brazil Portuguese)
Colinas das Antas (Portugal)
|Spanish (Spain and Latin America)||Quebradas de los Túmulos|