Berethor

Berethor is one of the six main characters of The Lord of the Rings: The Third Age. Following Boromir, Captain of the white tower, he fights his way through the game.

Former Life
Before he jumps into the adventure of The Third Age, Berethor was the captain of the guard of Gondor. He fought with Boromir and Faramir in Osgiliath and fled together with them. Called unworthy to fight for Gondor, he was banished by the Steward of Gondor, Denethor. After Boromir left for Rivendell, Berethor went after him...

Adventure
SPOILER Warning

Synopsis
During the adventure, Berethor will get new weapons and skills, and he falls in love with... Idrial (an Elf-maiden of Lothlórien). They meet a few other soldiers and kinsmen who join them, including a Dúnedain Ranger named Elegost, a Dwarf Warrior from Erebor named Hadhod, and Eaodon, a spearman in Theoden's Royal Guard. He gets to know more and more about his (and his companions') past. Then, Berethor meets a Rohirrim shield-maiden named Morwen. Again Berethor falls in love, this to the frustration of Idrial. At the end, Berethor will go with Morwen, to start their own adventure...

Journey to Rivendell
At the start of The Third Age, the player follows the journey of Berethor, as he follows Boromir to Rivendell. While Boromir sits the council, Berethor is ambushed by a group of Nazgûl, who were probably seeking to assail Boromir. Berethor fights bravely, but is overcome and wounded by the Nazgûl. Before they can deliver the killing blow, however, Idrial rushes to his aid, subduing the Nazgûl with water magic. She then revives him with a gift of the elves, after which Berethor declares himself in her debt. They then set off to an elven way-station to heal his wounds and equip him for the long road ahead...

The mountain pass
In the mountain pass, Berethor and his elven companion came upon a ranger called Elegost. After clearing the pass full of Wargs and Orcs, they set upon a quest to track down a mordor orc and his band, who stole a map from Elegost. At first the gondorian didn't trust the ranger and vice versa, only Elegost gained some trust in the gondorian after Idrial voiced for him, in name of the lady of the light. After the group rescued the elven altars from corruption and finding the map, they went back down the mountains, in search of Elegost's friend.

Meeting with a dwarf and the journey to Moria
When they got back down, Elegost tracked his dwarven friend and the group was able to find him, deadlocked in a battle with a troll. Thanks to Berethor's sword the party could withstand the troll's fury. Following the fellowship, the party set out for Moria.

The Entrance Halls and Mine Galleries
The Fellowship encounters the Watcher in the Water just before and after they enter Moria. Both times, Idrial and Hadhod use water and fire powers (respectively), and Elegost uses his deadly arrows to defeat the Watcher. The first time, the Watcher gets angry and destroys the rubble blocking the gateway into Moria, allowing the Fellowship to flee inside. The second time, they actually succeed in killing it. Hadhod is devastated by the desecration of the Goblins, and vows to get revenge. A little while in a true cave-like section of Moria, they discover a chest with one of seven ancient runes, which supposedly lead to a great treasure. In the mine galleries, they fight and slay a Goblin Shadow Chieftain. Hadhod and Elegost discover a map that leads to the great Mithril pit of Moria, and soon Berethor's party set off for the Necropolis, fighting many Goblins and some Wargs along the way.

The Necropolis and the Right Path
Berethor's Company soon arrives at a huge necropolis, and begin searching the small chambers in the great halls. Many of these chambers contain ambushes by both Goblins and Wargs, but Berethor and his party soon defeat them all. During the search they discover two more ancient runes. After brief deliberation and rest, the party decides to choose the right path. This path leads to the great Mithril Pit of Moria. The Fellowship, seeing a way out in the far distance and collecting another rune in a chest, make their way to the far area. Before they can get there, however, a goblin body falls to the ground in front of them. Gandalf scolds Pippin (high up in the Chamber of Mazarbul), and Idrial picks up a key presumably leading to the Throne Room. The Balrog soon makes its appearance. It doesn't see Berethor's party, but it does smash the path leading to the exit. This alerts the Goblins and six warriors ambush the Company, surrounding them. The Company fortunately survive, and make their way back to the necropolis despite four more attacks. The company has now discovered the terrifying truth about Moria, but they are still willing to explore its various secrets...for now.

The Throne Room - Choosing the Middle Path
After escaping back to the Necropolis, the Company proceed to the left path. This leads to an immense cavern consisting of high walls/ceiling and a pit, which is spanned by a mighty bridge. While crossing, they are occassionally ambushed by Goblins. After the Company enter the Antechamber (again being ambushed by Goblins and discovering an ancient rune), they cross to the Throne Room. This particular room is held by an archer, a warrior, and a mighty Goblin sorcerer, which I will call a Moria Goblin Shadow Commander. The Company defeats this attacking party and reads Moria's Book of Secrets, using the key they found on the Goblin body. An ancient door with symbols is discovered, and a key to some ancient sealed door revealed. The Company then checks an adjacent room, finding the last axe forged in Moria and another ancient rune. After brief ambushes, they make their way safely back across the huge pit cavern and back to the necropolis.

The Left Path - Tomb of the Ancients
There is only one path left for Berethor's Company, the Left path. This leads to the final ancient rune and a majestic tomb. The Company slay all the Goblins and Wargs in the area, and use the runes to open up the tomb. Inside, there is a suit of ancient armor made by the Dwarves long ago. Hadhod decides to wear it in honor of his Dwarven people. There is a sealed door a little to the left, and Idrial incites the spell written on the Book of Secrets. The ancient door opens, and the Company proceeds to the halls of Dwarrowdelf.

Halls of Dwarrowdelf
While viewing the majesty of these ancient halls, the Company slowly make their way across, fighting Goblins and opening various treasure chests. At the end of the road lies the entrance to Balin's Tomb. The Company enter inside only to find five Goblins. After a fierce battle, all the Goblins are successfully slain.

Balin's Tomb
Berethor's company enter the now-deserted Balin's Tomb, seeking an escaped goblin. The said goblin jumps right in front of them, ready to attack, but the Balrog suddenly breaks in the eastern wall of the tomb. The company instantly hides in various parts of the tomb, while the goblin is incinerated. The Balrog then leaves seeking Gandalf, and Idrial warns that the Company must find him first.

Crossing the Dwarrowdelf
Berethor and his company being making their way to the door at the opposite end of the Dwarrowdelf hall. They begin discussing the sheer might of the Balrog, while escaping various Goblins and a Troll, including another surrounding fight. Along the way, they discover various treasures including Balin's Walking Axe. When they reach the end of the hall, they make their way through to find a huge chasm spanned with small bridges.

The Mighty Chasm
Chapter 3

Chapter 4

Chapter 5

Abilities
Berethor is the "leader" of the company, which is the reason why he is the only person to have Leadership Skills. His primary skill, though, is Sword Craft, which allows him to use powerful attacks that stack with his already high strength rating.

Passive Skills
=See also=


 * The Lord of the rings: The Third Age
 * The Fellowship of the Ring

Middle Earth

 * Gondor
 * Rivendell
 * Moria
 * Lothlórien
 * Rohan

Races

 * Men
 * Gondorians
 * Boromir
 * Faramir
 * Elves
 * Dunedain
 * Dwarves
 * Rohirrim

The company

 * Idrial
 * Elegost
 * Hadhod
 * Morwen
 * Eaodon
 * Gandalf
 * Aragorn
 * Legolas
 * Gimli
 * Eowyn