War of the Ring (PC video game)

The Lord of the Rings: War of the Ring is a 2003 real-time strategy game (RTS) developed by Liquid Entertainment, the makers of the previous Battle Realms and its expansion, Winter of the Wolf, and published by Sierra Entertainment. Set in J. R. R. Tolkien’s fictional Middle-earth, it expands upon the events of the War of the Ring as told in his fantasy novel, The Lord of the Rings. Unlike the later The Lord of the Rings: The Battle for Middle-earth by Electronic Arts, War of the Ring is based solely on the books, not the films by Peter Jackson. Thus, units like Frodo and Aragorn look and sound different from their counterparts as depicted in the films and the game.

Gameplay
The game plays much like Warcraft III with added features, some previously used in Battle Realms. A similar layout and control system is used, and the player gets to control hero units with special abilities. Most regular units also have abilities of their own. The game also follows standard RTS conventions by having rally points, unit creation and purchase of upgrades at certain buildings, et cetera.

Some features from Battle Realms that were carried over include toggleable walking and running for units and the ability to set buildings on fire. The game also emulates Battle Realms’ yin and yang system, where combat experience (or special actions) would provide a special resource that could be used to buy upgrades or units. This resource is called Yin or Yang in the previous game, depending on the faction being used, and is called Fate here. The player can use Fate Points (gained in combat) to summon heroes, purchase their special abilities, and activate special faction-specific Fate Powers that will aid him or her in gameplay (such as summoning an Ent or a Balrog). Also, some influence from Warcraft III can be seen, with the Minions of Sauron corrupting land with "war posts" before they can build upon it — very similar to Warcraft's blight.

Unique to the game are the Places of Power, monuments that award bonuses (like increased armor or attack) if controlled by the player. The player takes control of one by either finding on the map (by having a unit go near it) or wresting it from the foe (killing guards, if any, or else taking it when left unguarded).

The game utilizes a more advanced graphics engine than does Battle Realms, with variable weather and lighting effects.

The game features two factions to choose from: The Free Peoples of Middle-earth (the good side), and The Minions of Sauron (the evil). The Free Peoples include Men – such as those of Gondor and Rohan, the Dúnedain of the North, and the Beornings – as well as the Elves and the Dwarves. Playable heroes on this side include the Company of the Ring, as well as leaders such as Faramir and Erkenbrand. The Minions of Sauron include the various kinds of Orcs and Goblins, Wargs (ridden by the Orcs), Trolls, the Haradrim, and the giant spiders of Mirkwood. Playable Evil heroes include Gollum and the Witch-king of Angmar.

The game features a Good and an Evil campaign, in which one fights the War of the Ring from opposing sides. The game does not actually dwell on prominent battles such as the Battle of the Pelennor Fields (the Battle of the Hornburg is featured in the Good campaign, though) but rather presents scenarios based upon Tolkien’s writings (with varying degrees of license taken). For example, the Good campaign starts with Gimli and the Dwarves fighting the Orcs in the Iron Hills, and one Evil mission has Grishnákh destroying the Beacons of Gondor. A relatively more faithful scenario is the defense of Osgiliath with Boromir and Faramir.

The game also features a multiplayer mode of gameplay, where players fight against either the computer (skirmish) and/or other humans (via network) on preset or user-created maps. Like Battle Realms, this mode includes several variations like Razing and Survival.

Units
The following units are featured for the Free Peoples:

Heroes:


 * The Fellowship (Sam, Merry and Pippin are campaign-only; Frodo costs no Fate)
 * Faramir
 * Théoden (Campaign-only)
 * Erkenbrand

Regular units:


 * Gondor Swordsman
 * Ranger (of the North) – detects invisible units
 * Rider of Rohan
 * Rohan Archer (campaign-only)
 * Beorning – can heal as a human and fight well as a bear
 * Elven Archer – can move invisibly when upgraded
 * Elven Lightbearer – spellcaster wielding the Light of Eärendil
 * Elf-warden (Elven spearmen – campaign-only)
 * Dwarf Axethrower – can throw flaming axes
 * Dwarf Shieldbreaker – temporarily decreases armor of units it is fighting.
 * Huorn – can root into the ground to hurl rocks

The following units are featured for the Minions of Sauron:

Heroes:


 * Saruman
 * Grishnákh
 * Saleme (an original character; an assassin of Harad)
 * Gollum (costs no Fate)
 * Witch-king of Angmar
 * Other Nazgûl (summoned by the Witch-king)

Regular units:


 * Goblin Worker
 * Goblin Slavemaster – increases population cap, like Zerg Overlords in StarCraft
 * Goblin Spearman
 * Orc Slasher
 * Orc Bowman – can shoot flaming arrows
 * Warg Rider
 * Troll Bonecleaver
 * Troll Stonethrower
 * Haradrim Slayer – can move invisibly when upgraded
 * Uruk-hai – shoots arrows that knock back enemies except for mounted units and heroes
 * Giant Spider – immobilizes with webs and with poison
 * Wraith – detects invisible units
 * Barrow-wight (campaign-only)