User blog comment:TheBlueRogue/Submit your questions to Kabam: Developers of two upcoming Hobbit themed videogames/@comment-188.120.83.92-20121007192213

Hello Kabam. I am currently in the process of the developing my own game. I'd like some advice on how to set my ambitions. I am developing a 1st person free roam game, and I've been experimenting with creating different mechanics such as car physics and guns. My goal is a first person GTA style game. How do I best plan my features and set my scope? I've tried to create a gameplan, but my "style of development" has always been to create as I go, which has lead me astray more than anything else. What kind of techniques do you employ in a professional games studio? If possible, I'd love to introduce puzzle elements in my game, which would also limit how many assets I must create. Organizing my project and figuring out what to focus on has become a larger problem than the actual coding. Thank you so much for any advice you might have for me. I am working in Unity 3D, if you have any opinions on this I'd love to hear them also.